Little character/creature project based on this adorable and delicious looking dolphin design by FloofyFluff/Afternoon Fika : https://twitter.com/floofyfluff/status/971143484081090560

cONCEPT

A brief break from environment modelling to brush up on my character and rigging skills. I'm responsible for all aspects other than the concept. She was modelled, rigged and animated in Maya, textured in Substance and Photoshop and rendered using Unreal Engine 4. 
Wireframe
The mesh is around 4k polys and 8.5k tris. Now that I have a little more character experience, I think I would definitely be able to optimise these further for a character like this in future.

base colour Map

3D VIEWER

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