3D project based on reproducing 'Sephiroth Art's Isometric Mineshaft concept in 3D. 
Original concept by Sephiroth Art: https://www.artstation.com/sephirothart
Responsible for all aspects. Modelled in Maya and ZBrush, Textured using Substance Painter and Photoshop and lit and rendered using Arnold. See some of my progress work below as well as wireframes etc. 
Wireframe
I decided to add my own touch by putting some gems in the cave. 
3D VIEWER
PROCESS
Low poly model and first lighting setup test (rendered using Arnold). Main aim here was to try to get the overall shape, scale and positioning as close to the concept as possible. With the lighting, I also kept a close eye on the concept from the start.
Quick WIP render using Iray in Substance Painter to show the progress I've made with the high poly sculpting and texturing of the Mineshaft set. Been experimenting with creating more stylised textures in Substance for the first time and definitely want to take on more stylised models in future! 
Diffuse and Normal texture Maps

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